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Content tagged 'design'
Presenter: Leah Marche
Biography: PHX native with background in journalism, graphic design, marketing, poetry/spoken word and theatre. Worked for: an NBA franchise; a music zine as creative director; my mom selling corn at Chase Field. Work at a: community paper; bookstore. Love: thinking big; volunteering; being idealistic. Kind of a: workaholic; perfectionist; pain (only child).
Description: You're NOTHING without a good graphic designer. But when you can't afford one and you need to DIY, you must KNOW the basics. This will help you put your best on paper and on screen — through DOs/DON'Ts and BEFOREs/AFTERs — so you can be noticed and your message taken seriously. Why? First impressions are SOMETHING...image is certainly EVERYTHING.
To submit your own idea visit http://ignitephoenix.com/submissions
Early memories, iconic logo design, a Frank Miller comic book, a brilliant creative decision – and a breakup in a food court.
In If It Ain’t Broke, Why Fix It? Steve Burrows explains the inspiration behind making things. We learn a lot from nature through observation and exploration. From these lessons, we are able to uncover small mysteries that help us design spaces that are more inviting. What is the future of architectural design?
Typography is often forgotten when designing something. demonstrates the hidden power of fonts when try to make something look *just* right.
Ignite Seattle 9.14.2010 Distributed by Tubemogul.
I'll talk about my work- paper engineering and its relationship to art, science, design, robotics.
A member of IDEO in the documentary film Objectified let us in on a secret of design...that it's best to design for the outliers and let the ones in the middle fall into place. For all the hype of augmented reality, there have been few successes, and for good reason. We are designing for fleet foxes, instead of Mr Three-toed Sloth. Limongello will attempt to show some examples of how we already use augmented reality in life, and how limiting our range of movement, and focusing less on applications that cater to those who run around cities marking their territory can help us understand the value of augmented reality.
Jonathan Karpfen gives an overview of user-centric design thinking at Ignite Montréal.
Remember the sense of freedom you had as a child, and how no-one had told you that you couldn't draw?
Why have we lost that ability, and how could designers learn from looking at children's sense of wonder?
Ever think about where your favorite fonts are derived from? Well, Bram Pitoyo does. In this week's Episode of Ignite this self proclaimed "type nerd" tells us about the secret history of fonts. This work is licensed under a Creative Commons Attribution-Share Alike 3.0 United States License.